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Only Business Aktiv
Make ULTRA Great Again Aktiv
Big Sale Aktiv
The Blood of War - Part 1 Aktiv
Dressed to Kill Aktiv
Database - Part 1 Aktiv
Database - Part 2 Aktiv
Sew it Good - Part 1 Aktiv
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The Key to Success Aktiv
Charisma Brings Success Aktiv
No Fuss Needed Aktiv
Gratitude Aktiv
Sales Night Aktiv
Supervisor Aktiv
The Blood of War - Part 2 Aktiv
Living High is Not a Crime - Part 1 Aktiv
Hot Delivery Aktiv
Minibus Aktiv
The Blood of War - Part 3 Aktiv
Scavenger Aktiv
Living High is Not a Crime - Part 2 Aktiv
A Fuel Matter Aktiv
Inventory Check Aktiv
First in Line Aktiv
Shortage Aktiv
Sanitary Standards - Part 1 Aktiv
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Painkiller Aktiv
Pharmacist Aktiv
Supply Plans Aktiv
Kind of Sabotage Aktiv
General Wares Aktiv
Car Repair Aktiv
Health Care Privacy - Part 1 Aktiv
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Private Clinic Aktiv
Athlete Aktiv
Decontamination Service Aktiv
Colleagues - Part 1 Aktiv
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Disease History Aktiv
Crisis Aktiv
Seaside Vacation Aktiv
Lost Contact Aktiv
Drug Trafficking Aktiv
Shooting Cans Aktiv
Debut Aktiv
Test Drive - Part 1 Aktiv
Search Mission Aktiv
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Luxurious Life Aktiv
Background Check Aktiv
Shootout Picnic Aktiv
Delivery From the Past Aktiv
BP Depot Aktiv
Bad Rep Evidence Aktiv
Ice Cream Cones Aktiv
Postman Pat - Part 1 Aktiv
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Shaking Up the Teller Aktiv
The Punisher - Part 1 Aktiv
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Perfect Mediator Aktiv
Anesthesia Aktiv
Rigged Game Aktiv
The Bunker - Part 1 Aktiv
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Chemistry Closet Aktiv
The Huntsman Path - Sadist Aktiv
Colleagues - Part 3 Aktiv
No Place for Renegades Aktiv
Documents Aktiv
Intimidator Aktiv
Easy Job - Part 1 Aktiv
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Reconnaissance Aktiv
Burning Rubber Aktiv
Supplier Aktiv
The Extortionist Aktiv
Stirrup Aktiv
What’s on the Flash Drive? Aktiv
Golden Swag Aktiv
Chemical - Part 1 Aktiv
Polikhim Hobo Aktiv
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Out of Curiosity Aktiv
Big Customer Aktiv
Friend From the West - Part 1 Aktiv
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Fishing Gear Aktiv
Tigr Safari Aktiv
Scrap Metal Aktiv
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Humanitarian Supplies Aktiv
Spa Tour - Part 1 Aktiv
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The Cult - Part 1 Aktiv
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Vitamins - Part 1 Aktiv
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Lend-Lease - Part 1 Aktiv
Psycho Sniper Aktiv
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Peacekeeping Mission Aktiv
The Guide Aktiv
Setup Aktiv
Informed Means Armed Aktiv
Chumming Aktiv
Flint Aktiv
Regulated Materials Aktiv
Samples Aktiv
TerraGroup Employee Aktiv
Revision - Reserve Aktiv
Classified Technologies Aktiv
Safe Corridor Aktiv
Overpopulation Aktiv
Revision - Lighthouse Aktiv
Long Road Aktiv
Missing Cargo Aktiv
Cargo X - Part 4 Aktiv
Insomnia Aktiv
Saving the Mole Aktiv
Gunsmith - Part 1 Aktiv
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Farming - Part 1 Aktiv
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Farming - Part 4 Aktiv
Signal - Part 1 Aktiv
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Bad Habit Aktiv
Scout Aktiv
Insider Aktiv
A Shooter Born in Heaven Aktiv
Fertilizers Aktiv
Import Aktiv
Introduction Aktiv
Acquaintance Aktiv
The Tarkov Shooter - Part 1 Aktiv
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The Survivalist Path - Unprotected but Dangerous Aktiv
The Survivalist Path - Thrifty Aktiv
The Survivalist Path - Zhivchik Aktiv
The Survivalist Path - Wounded Beast Aktiv
The Survivalist Path - Tough Guy Aktiv
The Survivalist Path - Eagle-Owl Aktiv
The Survivalist Path - Combat Medic Aktiv
The Huntsman Path - Secured Perimeter Aktiv
The Huntsman Path - Trophy Aktiv
The Huntsman Path - Forest Cleaning Aktiv
The Huntsman Path - Controller Aktiv
The Huntsman Path - Sellout Aktiv
The Huntsman Path - Woods Keeper Aktiv
The Huntsman Path - Justice Aktiv
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Courtesy Visit Aktiv
Shady Business Aktiv
Ambulance Aktiv
Nostalgia Aktiv
Fishing Place Aktiv
Hunting Trip Aktiv
The Survivalist Path - Junkie Aktiv
Back Door Aktiv
Surplus Goods Aktiv
The Huntsman Path - Factory Chief Aktiv
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Energy Crisis Aktiv
Corporate Secrets Aktiv
The Hermit Aktiv
Broadcast - Part 1 Aktiv
Stray Dogs Aktiv
Gunsmith - Part 4 Aktiv
Gunsmith - Part 5 Aktiv
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Gunsmith - Part 8 Aktiv
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Gunsmith - Part 10 Aktiv
Gunsmith - Part 11 Aktiv
Gunsmith - Part 12 Aktiv
Gunsmith - Part 13 Aktiv
Gunsmith - Part 14 Aktiv
Gunsmith - Part 15 Aktiv
Gunsmith - Part 16 Aktiv
Gunsmith - Part 17 Aktiv
Gunsmith - Part 18 Aktiv
Gunsmith - Part 19 Aktiv
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Gunsmith - Part 22 Aktiv
The Delicious Sausage Aktiv
Reserve Aktiv
Pest Control Aktiv
The Huntsman Path - Eraser - Part 1 Aktiv
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Test Drive - Part 4 Aktiv
One Less Loose End Aktiv
A Healthy Alternative Aktiv
Exit Here Aktiv
Claustrophobia Aktiv
Possessor Aktiv
Black Swan Aktiv
Forklift Certified Aktiv
The Walls Have Eyes Aktiv
Dragnet Aktiv
Capacity Check Aktiv
All Is Revealed Aktiv
Health Care Privacy - Part 6 Aktiv
Test Drive - Part 5 Aktiv
Rough Tarkov Aktiv
Every Hunter Knows This Aktiv
Abandoned Cargo Aktiv
Shipment Tracking Aktiv
Closer to the People Aktiv
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Private Club Aktiv
Collector Aktiv

Only Business

Ragman

- Reach level 2 loyalty with Ragman

Items fuer die Collector-Aufgabe.

Fortschritt: 0 / 39 0%

Old firesteel x1

Hand over the found in raid item: Old firesteel

Antique axe x1

Hand over the found in raid item: Antique axe

Battered antique book x1

Hand over the found in raid item: Battered antique book

#FireKlean gun lube x1

Hand over the found in raid item: #FireKlean gun lube

Golden rooster figurine x1

Hand over the found in raid item: Golden rooster figurine

Silver Badge x1

Hand over the found in raid item: Silver Badge

Deadlyslob's beard oil x1

Hand over the found in raid item: Deadlyslob's beard oil

Golden 1GPhone smartphone x1

Hand over the found in raid item: Golden 1GPhone smartphone

Jar of DevilDog mayo x1

Hand over the found in raid item: Jar of DevilDog mayo

Can of sprats x1

Hand over the found in raid item: Can of sprats

Fake mustache x1

Hand over the found in raid item: Fake mustache

Kotton beanie x1

Hand over the found in raid item: Kotton beanie

Raven figurine x1

Hand over the found in raid item: Raven figurine

Pestily plague mask x1

Hand over the found in raid item: Pestily plague mask

Shroud half-mask x1

Hand over the found in raid item: Shroud half-mask

Can of Dr. Lupo's coffee beans x1

Hand over the found in raid item: Can of Dr. Lupo's coffee beans

42 Signature Blend English Tea x1

Hand over the found in raid item: 42 Signature Blend English Tea

Veritas guitar pick x1

Hand over the found in raid item: Veritas guitar pick

Armband (Evasion) x1

Hand over the found in raid item: Evasion armband

Can of RatCola soda x1

Hand over the found in raid item: Can of RatCola soda

Loot Lord plushie x1

Hand over the found in raid item: Loot Lord plushie

Smoke balaclava x1

Hand over the found in raid item: Smoke balaclava

WZ Wallet x1

Hand over the found in raid item: WZ Wallet

LVNDMARK's rat poison x1

Hand over the found in raid item: LVNDMARK's rat poison

Missam forklift key x1

Hand over the found in raid item: Missam forklift key

Video cassette with the Cyborg Killer movie x1

Hand over the found in raid item: Video cassette with the Cyborg Killer movie

BakeEzy cook book x1

Hand over the found in raid item: BakeEzy cook book

JohnB Liquid DNB glasses x1

Hand over the found in raid item: JohnB Liquid DNB glasses

Baddie's red beard x1

Hand over the found in raid item: Baddie's red beard

DRD body armor x1

Hand over the found in raid item: DRD body armor

Gingy keychain x1

Hand over the found in raid item: Gingy keychain

Golden egg x1

Hand over the found in raid item: Golden egg

Press pass (issued for NoiceGuy) x1

Hand over the found in raid item: Press pass (issued for NoiceGuy)

Axel parrot figurine x1

Hand over the found in raid item: Axel parrot figurine

BEAR Buddy plush toy x1

Hand over the found in raid item: BEAR Buddy plush toy

Glorious E lightweight armored mask x1

Hand over the found in raid item: Glorious E lightweight armored mask

Inseq gas pipe wrench x1

Hand over the found in raid item: Inseq gas pipe wrench

Viibiin sneaker x1

Hand over the found in raid item: Viibiin sneaker

Tamatthi kunai knife replica x1

Hand over the found in raid item: Tamatthi kunai knife replica

Ausbau von 0 bis Max inklusive Zeit, Geld und Voraussetzungen.

Gesamtbauzeit: 46d

Air Filtering Unit

Level 1 - 2d

Air filtration system, connected to the common ventilation system. It provides the air which is as cleanest from harmful impurities as possible.

Kosten: USD 25,000
Items:
  • Gas mask air filter x5
  • Military corrugated tube x10
  • Military power filter x5
Voraussetzungen:
  • Generator L3
  • Vents L3
  • Skier level >= 3.00

Bitcoin Farm

Level 1 - 1d 10h

Basic bitcoin farm of 10 units. Using the computing power of graphics cards, you can use the system to produce physical bitcoins.

Kosten:
Items:
  • CPU fan x15
  • Power cord x15
  • Power supply unit x10
  • T-Shaped plug x10
  • VPX Flash Storage Module x2
Voraussetzungen:
  • Intelligence Center L2

Level 2 - 2d 2h

An improved bitcoin farm of 25 units. Using the computing power of graphics cards, you can use the system to produce physical bitcoins.

Kosten:
Items:
  • CPU fan x15
  • Military power filter x5
  • Phase control relay x10
  • Power supply unit x10
  • Printed circuit board x15
Voraussetzungen:
  • Bitcoin Farm L1
  • Generator L3

Level 3 - 4d 10h

Maximum size bitcoin farm for 50 units with water cooling. Using the computing power of graphics cards, you can use the system to produce physical bitcoins.

Kosten:
Items:
  • 6-STEN-140-M military battery x2
  • CPU fan x25
  • Electric motor x10
  • Pressure gauge x10
  • Silicone tube x15
Voraussetzungen:
  • Bitcoin Farm L2
  • Solar Power L1
  • Water Collector L3

Booze Generator

Level 1 - 2d

The moonshine still allows you to produce strong drinks directly in your Hideout.

Kosten:
Items:
  • Analog thermometer x2
  • Corrugated hose x10
  • Metal spare parts x5
  • Pipe grip wrench x1
  • Pressure gauge x2
  • Radiator helix x5
  • Silicone tube x10
Voraussetzungen:
  • Nutrition Unit L3
  • Water Collector L3

Cultist Circle

Level 1 - 1h

A circle drawn in chalk and cluttered with mysterious symbols. Such circles are used by the cultists for their rituals. One wonders what would happen if you put something in the middle of it...?

Kosten:
Items:
  • Can of white salt x3
  • Construction measuring tape x1
  • Light bulb x5
  • PAID AntiRoach spray x1
  • SurvL Survivor Lighter x1
  • WI-FI Camera x1
Voraussetzungen:
  • Security L1

Defective Wall

Level 1 - 0m

A piece of a wall with swollen paint. Nothing serious, but it might become a problem soon.

Kosten:
Items:
Voraussetzungen:
  • Medstation L1
  • Water Collector L1

Level 2 - 12h

A piece of wall with heavily swollen paint. Water is seeping from the wall. You definitely need to do something about it. Wipe the floor, maybe.

Kosten:
Items:
Voraussetzungen:
  • Defective Wall L1

Level 3 - 1d

A piece of wall with heavily swollen paint. Part of the paint fell off. Water is seeping from the wall. There seems to be something behind this wall.

Kosten:
Items:
Voraussetzungen:
  • Defective Wall L2

Level 4 - 3h

A wall with a hidden door. You don't know who made it and why, but to open it, you will need tools. Also, another wipe wouldn't hurt.

Kosten:
Items:
  • Fierce Blow sledgehammer x1
Voraussetzungen:
  • Defective Wall L3

Level 5 - 3h

The damaged part of the wall turned out to be an entrance to the old hidden room. There is nothing inside but rubbish and a dead body. It will take a lot of effort to put this room in shape.

Kosten:
Items:
  • Metal cutting scissors x1
  • Toolset x1
Voraussetzungen:
  • Defective Wall L4

Level 6 - 12h

A tidied up entrance to the new room.

Kosten:
Items:
  • Bundle of wires x2
  • Corrugated hose x2
  • Duct tape x1
  • Light bulb x2
  • Metal spare parts x5
  • Pliers Elite x1
  • Toolset x1
  • Xenomorph sealing foam x1
Voraussetzungen:
  • Defective Wall L5

Gear Rack

Level 1 - 6h

A mannequin with a weapon rack. Allows you to prepare a set of equipment for the raid.

Kosten: RUB 300,000
Items:
  • Awl x1
  • Bolts x15
  • Electric drill x1
  • Energy-saving lamp x8
  • Fleece fabric x10
  • Leatherman Multitool x1
  • Sewing kit x1
Voraussetzungen:
  • Defective Wall L6
  • Illumination L2
  • Ragman level >= 2.00

Level 2 - 12h

With two mannequins, you can not only prepare gear for a raid, but also display something cool and rare. Would look great.

Kosten: RUB 800,000
Items:
  • Aramid fiber fabric x10
  • Duct tape x5
  • Electric drill x1
  • Energy-saving lamp x12
  • Pack of nails x8
  • Shustrilo sealing foam x5
  • Wrench x1
Voraussetzungen:
  • Gear Rack L1
  • Hall of Fame L1
  • Ragman level >= 3.00

Level 3 - 1d

Several mannequins with a weapon rack. With a wardrobe like this, it will be easy to store quick access gear for any occasion.

Kosten: RUB 1,200,000
Items:
  • Body armor repair kit x1
  • Cordura polyamide fabric x10
  • Energy-saving lamp x15
  • KEKTAPE duct tape x10
  • Metal spare parts x15
  • Ratchet wrench x1
  • Set of files "Master" x1
Voraussetzungen:
  • Gear Rack L2
  • Hall of Fame L2
  • Ragman level >= 4.00

Generator

Level 1 - 0m

A simple fuel generator that can provide basic Hideout equipment with electricity. The heart of your shelter. Fuel is needed to maintain the working power grid.

Kosten: RUB 100,000
Items:
  • Spark plug x1
Voraussetzungen:
  • Security L1

Level 2 - 5h

A superior high power generator. It allows you to use a wider range of electrical appliances. Provides additional slots for installing fuel cans.

Kosten:
Items:
  • Bulbex cable cutter x1
  • Bundle of wires x15
  • Electric motor x1
  • Phase control relay x10
Voraussetzungen:
  • Generator L1
  • Security L2
  • Vents L2

Level 3 - 16h

Industrial generator to ensure the autonomous operation of production facilities. Also provides additional slots for installing fuel cans.

Kosten:
Items:
  • Electric motor x3
  • Metal spare parts x10
  • Phase control relay x12
  • Power supply unit x5
  • Spark plug x16
Voraussetzungen:
  • Generator L2
  • Security L3
  • Vents L3
  • Mechanic level >= 3.00

Gym

Level 1 - 4h

A well-equipped gym to keep your body in good physical shape.

Kosten:
Items:
  • Bolts x5
  • Electric drill x1
  • Insulating tape x5
  • Metal cutting scissors x1
  • Screw nuts x5
  • Toolset x1
  • WD-40 (100ml) x1
Voraussetzungen:
  • Defective Wall L6
  • Illumination L2
  • Vents L2

Hall of Fame

Level 1 - 12h

The Hall of Fame is a special rack where you can put your trophies and collectibles.

Kosten:
Items:
  • Cat figurine x1
  • Fleece fabric x5
  • Insulating tape x5
  • Light bulb x5
  • Pack of nails x5
  • Round pliers x1
Voraussetzungen:
  • Defective Wall L6
  • Illumination L2
  • Mechanic level >= 2.00

Level 2 - 18h

A great rack from IDEA that can very nicely hold all the figurines found in raids and several dogtags taken from PMCs.

Kosten:
Items:
  • Duct tape x3
  • Energy-saving lamp x10
  • Golden rooster figurine x1
  • Pack of screws x6
  • Pliers Elite x1
  • Tech manual x1
  • Toolset x1
  • Tube of Poxeram cold welding x2
  • Xenomorph sealing foam x5
Voraussetzungen:
  • Hall of Fame L1

Level 3 - 1d

A full-fledged area in the Hideout dedicated to storing items of collectible value.

Kosten:
Items:
  • Bronze lion figurine x1
  • Electric drill x1
  • Energy-saving lamp x15
  • KEKTAPE duct tape x3
  • Metal spare parts x15
  • Power cord x5
  • Set of files "Master" x1
  • T-Shaped plug x6
Voraussetzungen:
  • Hall of Fame L2

Heating

Level 1 - 0m

A simple barrel with firewood to maintain heat. A very basic option for heating. Dangerous because of toxic carbon monoxide.

Kosten: RUB 25,000
Items:
  • Classic matches x2
Voraussetzungen:

Level 2 - 2h

A potbelly stove is a metal stove for interior heating, popular in the first half of the 20th century. An irreplaceable thing in the Hideout, especially when connected to the ventilation system for the output of combustion products.

Kosten: RUB 50,000
Items:
  • Crickent lighter x5
  • Dry fuel x5
  • Hunting matches x2
Voraussetzungen:
  • Heating L1
  • Vents L1
  • Endurance L1

Level 3 - 8h

Equips the entire Hideout with additional electric heaters. Now, together with the potbelly stove, you won't be afraid of any cold.

Kosten:
Items:
  • Bundle of wires x10
  • Military corrugated tube x2
  • Phase control relay x4
  • Radiator helix x10
Voraussetzungen:
  • Generator L2
  • Heating L2
  • Workbench L2
  • Ragman level >= 2.00

Illumination

Level 1 - 0m

Basic lighting with paraffin candles, giving a dim and uneven light.

Kosten: RUB 10,000
Items:
  • Crickent lighter x1
Voraussetzungen:

Level 2 - 0m

Hideout lighting with incandescent bulbs. The illumination is more even and brighter than from the candles.

Kosten:
Items:
  • Bundle of wires x10
  • Light bulb x14
Voraussetzungen:
  • Generator L1
  • Illumination L1

Level 3 - 6h

Hideout lighting with fluorescent lights provides optimal brightness and uniformity of illumination.

Kosten: RUB 50,000
Items:
  • Bundle of wires x12
  • Capacitors x7
  • Energy-saving lamp x12
Voraussetzungen:
  • Generator L2
  • Illumination L2
  • Workbench L1
  • Mechanic level >= 2.00

Intelligence Center

Level 1 - 0m

If the generator is the heart of the Hideout, then the intelligence center is its brain. For now, this is just an old table and chair for analyzing various information that can help you escape from Tarkov.

Kosten:
Items:
  • Factory plan map x1
  • Intelligence folder x1
  • Power cord x1
  • Topographic survey maps x1
  • Working LCD x1
Voraussetzungen:
  • Generator L1
  • Security L2
  • Vents L1
  • Workbench L1

Level 2 - 6h

An advanced intelligence center equipped with a laptop, which has more working space due to an additional table. Thanks to Mechanic, it is connected to an isolated computer network, which remained intact after the EMP strike and isolation of Tarkov.

Kosten:
Items:
  • Damaged hard drive x8
  • Intelligence folder x3
  • Power cord x7
  • Secure Flash drive x3
Voraussetzungen:
  • Intelligence Center L1
  • Medstation L3
  • Nutrition Unit L3
  • Security L3
  • Attention L3
  • Mechanic level >= 2.00

Level 3 - 1d

A full-fledged intelligence center equipped with computer equipment, radio devices and analytical tools. The escape from Tarkov was never so close.

Kosten:
Items:
  • Far-forward GPS Signal Amplifier Unit x1
  • Military cable x8
  • Military COFDM Wireless Signal Transmitter x2
  • Military flash drive x8
  • Secure magnetic tape cassette x2
  • VPX Flash Storage Module x2
Voraussetzungen:
  • Generator L3
  • Intelligence Center L2
  • Workbench L3
  • Prapor level >= 3.00

Lavatory

Level 1 - 0m

A primitive toilet. Any amenities are out of the question. Just a bucket and a litter box to maintain basic sanitation in the Hideout.

Kosten: RUB 2,000
Items:
  • Awl x1
  • Soap x1
  • Toilet paper x1
  • Toothpaste x1
Voraussetzungen:

Level 2 - 3h

A basic bathroom with a wooden outhouse type toilet and a washstand, connected to the water supply system. All this raises the level of cleanliness and hygiene in the Hideout.

Kosten:
Items:
  • Corrugated hose x6
  • Electric drill x1
  • KEKTAPE duct tape x3
  • Pack of screws x6
  • Sewing kit x2
Voraussetzungen:
  • Lavatory L1
  • Vents L1
  • Water Collector L1

Level 3 - 7h

An advanced bathroom with a dry closet, a shower and a trash can. Everything you need is connected to the water supply system and provides the most affordable level of personal hygiene.

Kosten:
Items:
  • Corrugated hose x10
  • Pressure gauge x2
  • Toolset x1
  • Xenomorph sealing foam x6
Voraussetzungen:
  • Lavatory L2
  • Vents L2
  • Water Collector L2

Library

Level 1 - 2d 6h

Home library with various fiction and popular science books and magazines.

Kosten: RUB 400,000
Items:
  • BakeEzy cook book x1
  • Chainlet x2
  • Diary x5
  • Horse figurine x1
  • Slim diary x5
  • Tech manual x8
Voraussetzungen:
  • Rest Space L3
  • Hideout Management L5

Medstation

Level 1 - 0m

The continued availability of medication means greater chances of survival after raids. Several medical storage boxes for basic medical care.

Kosten: RUB 50,000
Items:
  • Aseptic bandage x2
  • Bottle of OLOLO Multivitamins x1
  • Disposable syringe x1
  • Pile of meds x1
Voraussetzungen:

Level 2 - 3h

A medical unit consisting of a table for medicine, a chair and a dropper. The healing process will be faster while you are out of raids.

Kosten: RUB 150,000
Items:
  • Bottle of saline solution x6
  • Esmarch tourniquet x10
  • Medical bloodset x2
  • Medical tools x3
Voraussetzungen:
  • Generator L1
  • Medstation L1
  • Health L2
  • Therapist level >= 2.00

Level 3 - 12h

A full-fledged Hideout medical laboratory. It has everything you need to treat wounds, create medicines and maintain your good health during these difficult times.

Kosten: RUB 500,000
Items:
  • Bottle of saline solution x10
  • LEDX Skin Transilluminator x1
  • Ophthalmoscope x1
Voraussetzungen:
  • Generator L2
  • Lavatory L2
  • Medstation L2
  • Vitality L3
  • Skier level >= 2.00
  • Therapist level >= 3.00

Nutrition Unit

Level 1 - 0m

Food in the Hideout provides you with energy for future raids. A basic nutrition unit with an old fridge and a place to eat allows you to recover your energy faster.

Kosten: RUB 25,000
Items:
  • Can of white salt x1
  • Phase control relay x2
  • Power cord x1
Voraussetzungen:
  • Generator L1

Level 2 - 4h

A nutrition unit with a more modern refrigerator, dining accessories, stove and sink, providing better food. Energy is restored faster.

Kosten:
Items:
  • Alkaline cleaner for heat exchangers x2
  • Corrugated hose x4
  • Phase control relay x3
  • Wrench x4
Voraussetzungen:
  • Lavatory L2
  • Nutrition Unit L1

Level 3 - 14h

A full-fledged kitchen with a comfortable stove, an improved sink, an electric kettle, a microwave and everything necessary for fast and high-quality food cooking outside raids. Can’t violate the diet!

Kosten: RUB 125,000
Items:
  • Can of Majaica coffee beans x5
  • Pack of sodium bicarbonate x5
  • Smoked Chimney drain cleaner x2
Voraussetzungen:
  • Generator L2
  • Lavatory L3
  • Nutrition Unit L2
  • Stash L2
  • Metabolism L3

Rest Space

Level 1 - 0m

Rest is very important, especially in the besieged Tarkov environment. A mattress over pallets is the very basic thing which can help PMCs relax after hard battles.

Kosten: RUB 10,000
Items:
  • Classic matches x1
  • Duct tape x1
Voraussetzungen:
  • Vents L1

Level 2 - 1h

A place to relax, equipped with a normal bed, bedside table and even an old TV. It creates a feeling of comfort and gives nostalgic memories of a former life.

Kosten: RUB 75,000
Items:
  • DVD drive x1
  • Energy-saving lamp x5
  • Magnet x1
Voraussetzungen:
  • Generator L1
  • Rest Space L1

Level 3 - 2h

A lounge area with a sofa, an LCD TV with a Ployka Station console and a stereo system. It is hard to imagine that such comfort can be organized in an underground bunker when the whole world flies into the abyss.

Kosten:
Items:
  • Bundle of wires x10
  • Capacitors x5
  • GreenBat lithium battery x4
  • Power cord x5
Voraussetzungen:
  • Rest Space L2

Scav Case

Level 1 - 3d 8h

A special box where specially hired Scavs drop off various items that they've found.

Kosten:
Items:
  • Bottle of Fierce Hatchling moonshine x3
  • Bronze lion figurine x3
  • Gold skull ring x6
  • Golden neck chain x8
  • Golden rooster figurine x1
  • Lucky Scav Junk box x1
  • Roler Submariner gold wrist watch x4
Voraussetzungen:
  • Intelligence Center L2

Security

Level 1 - 0m

A basic front door. So that all kinds of fools don't come to pay you a visit. It does not save from drafts and moisture, but it creates the feeling that the Hideout is slowly getting settled.

Kosten: RUB 20,000
Items:
  • Construction measuring tape x1
Voraussetzungen:

Level 2 - 3h

An improved entrance hall with a reinforced door, a clothes hanger, and other household items. Can’t kick such a door down with just a single kick.

Kosten: RUB 45,000
Items:
  • Pliers Elite x1
  • TP-200 TNT brick x2
  • WD-40 (100ml) x2
Voraussetzungen:
  • Illumination L1
  • Security L1
  • Endurance L2

Level 3 - 17h

An advanced Hideout security system which includes, in addition to an armored bunker door, a video surveillance camera, an intercom system, fire extinguishers, as well as special ties to increase the structural strength of walls and ceiling.

Kosten:
Items:
  • Bundle of wires x10
  • NIXXOR lens x8
  • SSD drive x1
  • Working LCD x2
Voraussetzungen:
  • Illumination L3
  • Security L2
  • Mechanic level >= 2.00

Shooting Range

Level 1 - 1h

A specially equipped place for shooting firearms. For the convenience of evaluating the shooting results, the range is equipped with metal silhouette popper targets for the close range, and paper targets for the long range.

Kosten: RUB 20,000
Items:
  • Bolts x1
  • Metal spare parts x1
  • Screw nuts x1
Voraussetzungen:
  • Illumination L1

Level 2 - 1d

An improved range with installed ceiling-mounted target rails with three speed levels.

Kosten:
Items:
  • Bundle of wires x6
  • Construction measuring tape x1
  • Electric drill x1
  • Electric motor x3
  • Energy-saving lamp x6
  • Metal spare parts x8
  • Pack of screws x3
  • Toolset x1
  • Tube of Poxeram cold welding x3
  • WI-FI Camera x3
Voraussetzungen:
  • Illumination L3
  • Shooting Range L1
  • Workbench L2

Level 3 - 1d

An advanced shooting range with installed popper targets and a laptop for configuration. Also allows to start training with random rail targets and poppers, scores are displayed on the laptop monitor.

Kosten:
Items:
  • Bundle of wires x10
  • Capacitors x5
  • Leatherman Multitool x1
  • Metal spare parts x5
  • Phase control relay x5
  • Power cord x5
  • Printed circuit board x5
  • Set of files "Master" x1
  • Tech manual x1
Voraussetzungen:
  • Shooting Range L2

Solar Power

Level 1 - 3d

Surface-mounted solar-wind batteries improve the overall Hideout power generation.

Kosten: EUR 25,000
Items:
  • Advanced current converter x1
  • Military cable x10
  • Military power filter x10
  • Phased array element x6
  • Working LCD x3
Voraussetzungen:
  • Generator L3
  • Workbench L3
  • Peacekeeper level >= 4.00

Stash

Level 1 - 0m

Small stash (10x30)

Kosten:
Items:
Voraussetzungen:

Level 2 - 1d

Medium stash (10x40)

Kosten: RUB 2,500,000
Items:
  • Hand drill x1
  • Pack of nails x5
  • Pack of screws x10
  • WD-40 (100ml) x4
Voraussetzungen:
  • Stash L1
  • Vents L1

Level 3 - 2d

Large stash (10x50)

Kosten: RUB 8,500,000
Items:
  • Electric drill x2
  • Pack of nails x7
  • Pack of screws x15
Voraussetzungen:
  • Heating L2
  • Stash L2
  • Vents L2
  • Prapor level >= 3.00
  • Ragman level >= 3.00

Level 4 - 4d

Maximum size stash (10x68)

Kosten: EUR 200,000
Items:
  • Bolts x10
  • Ratchet wrench x2
  • Screw nuts x10
  • Shustrilo sealing foam x8
Voraussetzungen:
  • Generator L3
  • Heating L3
  • Intelligence Center L2
  • Stash L3
  • Workbench L3
  • Peacekeeper level >= 4.00
  • Ragman level >= 4.00

Vents

Level 1 - 0m

Ventilation duct suspended from the ceiling. The air duct passes through part of the room, providing the natural movement of air flows. It is necessary for the installation of "smoky" zones where the output of combustion products is required.

Kosten: RUB 25,000
Items:
Voraussetzungen:

Level 2 - 3h

A basic ventilation duct with additional emergency bunker ventilation system of external airflow. Now, besides the removal of combustion products, there will be fresh air in the Hideout.

Kosten:
Items:
  • Car battery x1
  • CPU fan x5
  • Electric motor x1
  • Metal spare parts x5
Voraussetzungen:
  • Vents L1

Level 3 - 10h

A ventilation duct fitted with electric fans to increase the airflow rate. A complete air circulation system is needed for advanced production and chemical research.

Kosten:
Items:
  • Bundle of wires x14
  • Car battery x4
  • Electric motor x4
  • Metal spare parts x10
  • Printed circuit board x5
Voraussetzungen:
  • Generator L2
  • Vents L2
  • Strength L2

Water Collector

Level 1 - 2h

Basic water system for collecting groundwater. Contains several water filters and containers for water purification. One of the most important systems for maintaining life support in the Hideout.

Kosten:
Items:
  • Bolts x5
  • Corrugated hose x4
  • Duct tape x3
  • Screw nuts x5
Voraussetzungen:
  • Security L1

Level 2 - 8h

A sophisticated water collection system with additional pipes, filters, and larger containers. Installation of pumps allows to improve the pressure in the pipes and, consequently, the pressure of water.

Kosten:
Items:
  • Corrugated hose x6
  • Electric motor x2
  • KEKTAPE duct tape x5
  • Toolset x2
Voraussetzungen:
  • Water Collector L1
  • Workbench L2
  • Attention L3
  • Jaeger level >= 2.00

Level 3 - 16h

An advanced water collection system for both groundwater and rainwater. It contains various cleaning filters, an electric pump and an extensive water supply system throughout the Hideout. An additional filtration and enrichment system allows you to get very clean and high-quality water.

Kosten: RUB 20,000
Items:
  • Pliers Elite x2
  • Ratchet wrench x1
  • Shustrilo sealing foam x10
Voraussetzungen:
  • Generator L3
  • Heating L3
  • Water Collector L2
  • Jaeger level >= 3.00

Weapon Rack

Level 1 - 12h

A small weapon rack. Simplifies firearm storage and allows to display weapons in a fancy way.

Kosten:
Items:
  • Bolts x15
  • Energy-saving lamp x5
  • Hand drill x1
  • Insulating tape x5
  • Metal cutting scissors x1
  • Pack of nails x5
  • Xenomorph sealing foam x5
Voraussetzungen:
  • Illumination L3
  • Stash L2
  • Mechanic level >= 2.00

Level 2 - 18h

A medium-sized weapon rack. Simplifies firearm storage and allows to display weapons in a fancy way.

Kosten:
Items:
  • Bundle of wires x10
  • Duct tape x10
  • Electric drill x1
  • Energy-saving lamp x10
  • Metal spare parts x10
  • Pack of screws x10
  • Set of files "Master" x1
  • Tube of Poxeram cold welding x3
  • Weapon parts x5
Voraussetzungen:
  • Shooting Range L2
  • Stash L3
  • Weapon Rack L1
  • Workbench L2
  • Mechanic level >= 3.00

Level 3 - 1d

A large weapon rack. Simplifies firearm storage and allows to display weapons in a fancy way.

Kosten:
Items:
  • #FireKlean gun lube x1
  • Bundle of wires x15
  • Electric drill x1
  • Energy-saving lamp x15
  • KEKTAPE duct tape x5
  • Metal spare parts x10
  • Shustrilo sealing foam x5
  • Tech manual x1
Voraussetzungen:
  • Shooting Range L3
  • Weapon Rack L2
  • Workbench L3
  • Mechanic level >= 4.00

Workbench

Level 1 - 0m

Everybody needs a place to work with their tools. A simple workbench allows you to do the basic modifications of your weapon and disassembling various technical parts.

Kosten:
Items:
  • Bolts x2
  • Leatherman Multitool x1
  • Screw nuts x2
Voraussetzungen:

Level 2 - 3h

A workplace equipped with everything necessary for the production of simple ammunition and more complex technical tasks required to improve your hideout.

Kosten:
Items:
  • Bolts x10
  • Electric drill x2
  • Set of files "Master" x1
  • Toolset x3
  • Weapon parts x3
Voraussetzungen:
  • Illumination L2
  • Workbench L1
  • Mechanic level >= 2.00

Level 3 - 11h

A full-fledged table of the gunsmithing master. It allows you to produce more advanced cartridges and engage in high-tech tasks, assembly and disassembly of complex electronic devices and mechanical systems.

Kosten: RUB 395,000
Items:
  • #FireKlean gun lube x1
  • Can of thermite x5
  • Pliers Elite x2
Voraussetzungen:
  • Generator L2
  • Stash L2
  • Workbench L2
  • Mechanic level >= 3.00

Info-Seiten pro Map mit Platzhalter fuer statische Kartenbilder.

A large area of industrial park land situated adjacent to the factory zone. The area houses a customs terminal, fuel storage facilities, offices, and dorms, as well as a variety of other infrastructure and buildings.

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The industrial estate and facilities of Chemical Plant No. 16 were rented out illegally to the TerraGroup corporation. During the advent of the Contract Wars, the plant became the scene of numerous firefights between BEAR and USEC that ultimately determined control over the industrial district of Tarkov. Later on, in the wake of the chaos, the plant facilities became a shelter for the remaining civilians, Scavs, and military operatives, including the scattered remains of the BEAR and USEC contingents.

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The business center of Tarkov. This is where TerraGroup was headquartered. This is where it all began.

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The business center of Tarkov. This is where TerraGroup was headquartered. This is where it all began. The area has yet again become a hot zone since the early days of the conflict.

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The business center of Tarkov. This is where TerraGroup was headquartered. This is where it all began.

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The South Interchange is a key transport location for the city. This strategic area connects the port and harbor with the industrial outskirts of Tarkov. Located in the center of the interchange is a huge ULTRA shopping mall which was used as the main base of operation for the EMERCOM evacuation.

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The lighthouse at Cape Dalniy was an important strategic object on the way to Tarkov. During Contract Wars, it was the main entry point for USEC units and served as their base of operations. After the conflict, Scavs took a fancy to this place, until the old owners returned, who decided to stay in Tarkov and establish their own order.

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The industrial estate and facilities of Chemical Plant No. 16 were rented out illegally to the TerraGroup corporation. During the advent of the Contract Wars, the plant became the scene of numerous firefights between BEAR and USEC that ultimately determined control over the industrial district of Tarkov. Later on, in the wake of the chaos, the plant facilities became a shelter for the remaining civilians, Scavs, and military operatives, including the scattered remains of the BEAR and USEC contingents.

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The secret Federal State Reserve Agency base that, according to urban legends, contains enough supplies to last for years: food, medications, and other resources, enough to survive an all-out nuclear war.

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The Shoreline area makes up a large part of the outskirts of Tarkov and is located next to the Port. The area houses a partially abandoned village, modern private housing, agricultural fields, long stretches of beach, a boating facility, gas station, weather station, and a cellular tower as well as other commercial facilities. Shoreline's main point of interest is the Azure Coast health resort which consists of several blocks, exclusively powered by a nearby hydroelectric power plant. The resort had previously been used as temporary accommodation for members of TerraGroup and the corporation's associated divisions in preparation for the evacuation of the Tarkov Port.

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Downtown Tarkov houses banks, malls, and hotels, as well as all the other amenities a thriving metropolis could have needed.

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The southern port Terminal has been under Russian Armed Forces control since the beginning of the Tarkov conflict. After the city was sealed off, the terminal was fortified and became the primary evacuation point, sought by both civilian refugees and PMC units. According to unconfirmed reports, TerraGroup personnel were also evacuated through this port.

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Secret underground TerraGroup Labs facility hidden right under the center of Tarkov. Officially, this research center does not exist and, based on data scraps, is engaged in research and development as well as testing and simulation of projects in chemistry, physics, biology, and other high technology.

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A facility of one of TerraGroup's contractors, Knossos LLC. According to public sources, they build amusement and theme parks. However, this place looks more like a heavily fortified bunker than a new theme park.

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The Priozersk Nature Reserve recently became part of the state-protected wildlife reserves of the North-Western Federal District.

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